Windows: Editor crashes when exiting and keeping a tutorial project Window Management: Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument Scripting: Unity does not execute code weavers when the project is opened for the first time Scene Management: Instantiated FBX through code throws error after leaving Play Mode Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds Mono: Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Fatal Error when closing the Editor while Generating Lighting Asset Bundles: Building process of the AssetBundles is slow when the file count is huge
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